#if !defined( MOTIONLIST_H )
#define MOTIONLIST_H

enum MOTIONMODE
{
	NO_MOTION=0,
	ALL_INITIAL,
	STEP_F=11,      
	STEP_B,      
	STEP_FF,     
	STEP_BB,     
	STEP_FFF,    
	STEP_BBB,    
	SHIFT_R,     
	SHIFT_L,     
	SHIFT_RR,      
	SHIFT_LL,   
	SHIFT_RRR,   
	SHIFT_LLL,   
	TURN_R,      
	TURN_L,      
	TURN_RR,     
	TURN_LL,     
	TURN_RRR,    
	TURN_LLL,    
	TURNBALL_R,  
	TURNBALL_L,  
	KICK_R,      
	KICK_L,      
	KICK_RR,     
	KICK_LL,     
	KICK_RRR,    
	KICK_LLL,    
	DEFEND_R,    
	DEFEND_L,    
	DEFEND_RR,   
	DEFEND_LL,   
	DEFEND_RRR,  
	DEFEND_LLL,
	KICKOFF_R,
	KICKOFF_L,
	SIDE_KICK,
	HAND_UP=47,
	HAND_DOWN,
	GETUP_F=70,     
	GETUP_B,     
	SQUAT,       
	STANDUP,     
	PICKUP,      
	THROW,       
	STOP=100,
	STEP,
	SHIFT,
	TURN,
	TURNBALL,
	WALK,
};

#endif